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Pitch
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Coups d'Oeil is an experimental game trying to explore different ways of interacting through gaze. Only with the eyes!
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It presents 5 situations in which the player will have to perform actions like focusing on a point, avoiding to look at a moving object or stare in rythm at ennemies.
Production
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Context: Pile Up is my 1st year's Game Design master's project. The specifications were to produce an innovative experience playable in about 10 minutes. We picked the Eye Tracking device to challenge our habits of play !
Duration: 3 months
Team: 4 people
Roles: Game designer

Skills developped
C# Scripting, Prototyping, Unity Worklow, QA Testing
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