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About me

Hello!​

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I am Jean Nicolas, 25yold.

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I am curious about all sort of things, which led me on an unconventional school carreer.

 

Now making games and being very happy about it!

Working skills and interests

Level design

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Three of my projects offered me the opportunity to work on level design.

Truly it is a lot of fun, giving life to the design being a very rewarding feeling!  My main experiences are on platformers, but I am looking forward to any new experiences, especially on a racing game! 

The Level design is a field I am considering to specialize in, at the moment.

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My references: Electronic Super Joy, Nintendo's games, Manifold Garden

Multiplayer​

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I must also admit, I have a knack for multiplayer games. There is a reason why so many of my works include several players. What brought me to games is their ability to gather people around a common activity. The game is the support for interacting together, a starting point for social fun, sometimes even a mere excuse to meet with friends!

The activity itself can drive the mood of the group and I like to explore what kind of emotions we could trigger through games.

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My references: The Yawgh, Gang Beasts, Pandemic Legacy, Sportsfriends

System design

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To me, part of the magic of Game Design lies in its ability to create systems from scratch. Each new game is a new world with its own set of rules and components interacting together. There is much elegance in puzzle games and procedural generation in my own opinion.

I enjoy creating game mechanics that are very much interconnected and make sense all together!

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My references: The Witness, Crypt of the Necrodancer, Primerose

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